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Very cool moody use of lighting, but also hard to find my way sometimes

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Good Game, but hard to play. is almost imposible to see something , is too dark, i wish a flashlight or a brightness slider.  

Hi @draganclaudiu712,

Thank you for your feedback! We completely understand how difficult it can be to navigate some of the darker areas. In v.13, we’ve added a flashlight feature to help illuminate dark corners and make exploration much easier.

We really appreciate your input—it helps us make Exit Control a better experience for everyone. Please let us know how the new flashlight feels in the next update!

– The DarkShift Interactive Team

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Played it like 2 hours ago!:


My thoughts (Probably contains spoilers!):




First off, I probably should have been played this but due to work I had no time, such is life lmao. The game was not too hard to understand but I do think there are some things that could help someone as slow as I am lol. For starters, if possible, add a flashlight of some sort. Doesn't even have to be the best flashlight, just something to illuminate the room. I do feel like there should be more ambiance noise added in the background. Something that would give the player the impression that they are not alone, even if there are. Maybe some footsteps here and there. Some thunder and rain in the background if you wish. Have stuff being knocked over and making crashing or booming sounds. Something to startle the player more, y'know? I was already tense but adding more sound effects might drive it over the edge. Lastyly, and this is something I recommend quite a few game devs, but maybe add like a objective on screen so that you may never forget what you are looking for/supposed to do. It doesn't have to be the most descriptive but something is better than nothing. If im looking for a key then maybe have like the objective in the top right corner or something saying "I think I need a key, I think its in the cubicle room". Like I said, it doesn't have to be that descriptive, can even put it in the pause menu if need-be. All in All, I had fun regardless. I appreciate the game as well as you, the dev! Keep it going bruh. You could end up making the next big thing like FNAF or Poppy Playtime!

(1 edit)

Huge thanks again for the amazing playthrough and feedback 🙌 😊.

Also, just to share a little sneak peek 👀 — I’m looking forward to add your suggestions planned for update v1.3:

  • Walking sound system 🎵
  • More horror ambience (knock, creepy noises)
  • Thunder + rain for that tense city vibe 🌧️⚡
  • Rigidbodies on props like vases for realistic fall physics 🏺
  • Probably an objective system ?

Really appreciate you taking the time to play and share your thoughts — it helps us make the game so much better. Can’t wait to show you what’s coming next!

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No problem and happy to do it! Looking forward to seeing how you and your company grows!

Hi @Vib3,

Thank you again for your support and kind words! 🙌 We really appreciate it—it’s encouraging to hear as we continue growing.

Update v1.3 is now live! We have added the highly requested flashlight, making exploration much easier in darker areas. The other features are still planned for future updates, and your feedback continues to help shape the game.

– The DarkShift Interactive Team

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Nice, I read the devlogs and its looking good my friend!

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Thank you

Much appreciate your positive comments Nitin :)